Snubbed PS3 owners forced to wait until September for Fallout 3 DLC

San Francisco (CA) – Bethesda Softworks has confirmed that the release of Fallout’s long-awaited DLC has been delayed until the end of September. According to producer Ashley Cheng, the company is currently “knee deep” in content testing.

“Unfortunately, the content is going to be releasing later than originally expected. Keep in mind that not only do we need to test each DLC on PS3, we also need to test each DLC when used in conjunction with each of the other DLC, as well as all of them together, along with the entire original game,” Cheng wrote in an official Sony PSN blog post. “Our DLC expands on the original game tremendously — each DLC offering 4-6 hours of additional content — and is no trivial undertaking.”

Cheng also noted that the new DLCs supported trophies and featured “more” weapons, creatures, armor and outfits.

“[Trophies were] a big priority for us and one of the reasons for the extra time needed. In the end, we think it’s worth the effort to bring trophies to the DLC,” explained Cheng. “[The DLCs also offers] support for existing characters and saves. Once you’ve downloaded and installed the DLC, the content is accessible at anytime (once you leave Vault 101).”

In addition, Cheng revealed that Broken Steel would be the first release since it was “easily the most requested DLC” from Fallout 3 fans.

“Broken Steel allows you to continue playing the game after completing the Main Quest, raises the level cap to 30, and includes 4-6 hours of additional gameplay. It is also the one DLC that requires you to finish the Main Quest from the game to play the new content,” said Cheng. “Regardless of whether you’ve completed the Main Quest, the level cap will already be raised and higher level characters will begin encountering some of the new enemies in the Capital Wasteland. For the release of Broken Steel and the other DLCs, we’ll release a new update for the game.”

Cheng added that Operation: Anchorage and The Pitt would be available “shortly” after Broken Steel.

“After that we’ll have Point Lookout and Mothership Zeta available as soon as we can, so that the wait between DLC is as short as possible. Once we release Broken Steel, we’ll have a better idea when the other DLC will be coming and will let you know specifics. Thank you for your patience. They’ll be here before you know it,” pledged Cheng.

As TG Daily previously reported, the delay of Operation: Anchorage sparked a number of comments from angry PS3 owners, who expressed their frustration with Bethesda’s ominous silence on TG Daily.

“Bethesda has been giving preferential treatment to Microsoft,” wrote one reader named Derek. “If Bethesda does not release Fallout 3: game of the year edition for the ps3 with all 5 DLC packs by October as rumored, then I will boycott them forever. Bethesda intentionally ignored the ps3 for a long time, and in fact are still doing so.”

Another reader named JR opined that the PS3 was a “flawed” system.

“It is still difficult to program for if you come from a PC/XBOX background,” wrote JR. “The PS3 still hasn’t come out with a game that reaches the technical level of some of the XBOX games. The content will come, boycott Bethesda all you want. But the XBOX360 gamers, and there are much more of them. They love Bethesda.”

A third reader named explained that “games [were] coming out quicker and smoother on the 360” because the console was a “streamlined PC” that uses the “same” development tools.

“What do you expect to happen when development teams build games on PCs with PC tools? It’s a heck of a lot easier to streamline it and tweek it just a little to fit on the 360 than to try and go through all the proprietary crap that Sony imposes on developing for their platform. As an FYI I own all three consoles and a PC and I find myself playing more and more games on the PC so I don’t have to deal with the console headaches.”