Wii gets PhysX SDK: Nvidia licensed as third party tool provider

Santa Clara (CA) – Nvidia announced today that they’ve been approved as a “third party tools solution provider” by Nintendo for the Wii console. Nvidia’s PhysX SDK will now be available to registered Wii developers directly from Nvidia. Nvidia announced a similar agreement on Tuesday for PlayStation 3 and the binary version of the PhysX SDK.

Tony Tamasi, Nvidia Senior VP of Content and Technology, said, “Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers. With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers.”

Nvidia’s PhysX technology leverages the abilities of not only Nvidia’s GPUs, but now other GPUs in general, to augment computations necessary to provide more realistic game motions. According to Nvidia, “The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.”

Licenses for Wii and all other major gaming platforms are available directly from Nvidia.

See Nvidia’s PhysX website and press release.