Myst comes to the iPhone

Chicago (IL) – Myst is coming to the iPhone and iPod touch. The original developer, Cyan Worlds, believes that it can fit the entire game into teh device, including finely
rendered scenery and animations, original score and sound effects. In
fact, the iPhone port is promised to pack every aspect of the original Myst in
pixel-perfect accuracy.

Myst for iPhone/iPod touch
(12 pictures)

Original Myst game released in 1993
(6 images)


Remember Myst? If you are just in your 20s, you never have heard of this game. But to those old enough to recall fond memories of mid-90s
gaming, this interactive adventure is all about a mystical setting, great
score and finely rendered backdrops that fully exploited
the 650 MB storage capacity of the CD-ROM. Designed by Robyn and Rand Miller and developed by Washington-based
Cyan Worlds, the first Myst game was originally released for Apple’s
Mac in 1991. Ports for every conceivable computer platform followed
soon thereafter. Now, 18 years later, the original developer Cyan has teamed teamed up with Japanese company Sun to port the game to Apple’s iPhone and the iPod touch. According to Cyan, Myst for iPhone is nearing completion.

Myst puts players in the shoes of the character Stranger who travels the mystical worlds of the island of Myst using a magic book. Although much of the game revolved around pointing and clicking
on various objects and solving puzzles, it became
the best-selling PC game of all time until 2002. Myst owes much of its
success its gloomy atmosphere
and mystical musical score.

Early screenshots and gameplay
video do not show a dramatic departure from the original concept. Myst
for iPhone, just like the original, is about exploring surreal
locations on the fictional island of Myst, searching for hidden objects
and clues and solving riddles, albeit with the added twist of
multi-touch controls. Navigating Stranger from the first-person
perspective is a simple matter of tapping on the screen, which
cross-fades your character to a new location. Similarly, tapping
objects scattered around the surreal island prompts an interaction.

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The iPhone port packs 32-bit graphics and entire audio, graphics and animation content from the original game, meaning it will probably weigh several hundreds of megabytes.
[Click for slideshow]